Platform: Windows
Type: Action Adventure
Softwares: Unity, Maya, Photoshop
Roles: Game Designer, Project Manager, 3D Artist, VFX Artist

​​​​​​​In Xamen Ek, play as an apprentice going on an initiatory journey with his Master. Reach the Temple and defeat the underlings sent by Qutzatl, the God of Death. Bond with your Master and support him since the journey will drain his energy away.

Intentions
Our goals were to deal with an important topic for us, the disease. In particular, Alzheimer's disease. We wanted this subject to be both treated in the narrative but also at the heart of the main game mechanics.
We also wanted to approach the subject from the point of view of a loved one of the patient. We wanted to make the player understand that the way he accompanies a patient has consequences.   
The game diffusion is currently restricted for reasons of confidentiality. Don't hesitate to contact me to see more content.
What did I do ?
I proposed and presented the original concept for the game. Then joined by 2 other teammates I participated in all the game design of the game.
I took the role of Project Manager by implementing the method Scrum on the project, as well as Kanban for art, in order to have a good organization to achieve our production goals.
I was also in charge of all the art of the game. Whether modeling, VFX, textures or level art.
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